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Exploring patterns without overstating the evidence.

A seven-week test/control study explored whether gameplay data could surface patterns associated with ADHD-related cognitive performance. It was an experimental system, not a clinical diagnostic tool.

I developed game-based memory, concentration, and impulse-control tasks, then used gameplay logs to explore patterns associated with cognitive performance while keeping the study’s limits explicit.

  1. 01 · QuestionCan game-based tasks capture meaningful cognitive-performance patterns?
  2. 02 · InterventionDesign memory, concentration, and impulse-control activities in PyGame.
  3. 03 · StudyRun a seven-week test/control evaluation within the scope of the experimental system.
  4. 04 · ModelUse a CNN as an exploratory model for patterns in gameplay logs.
  5. 05 · InterpretationDocument methods, observed changes, and limitations without treating the system as a clinical diagnosis.

The research documents its methods, observed task-performance changes, and limitations without presenting the system as a clinical diagnosis.

7 weekstest/control study
4gameplay tasks
CNNexploratory model