Exploring patterns without overstating the evidence.
A seven-week test/control study explored whether gameplay data could surface patterns associated with ADHD-related cognitive performance. It was an experimental system, not a clinical diagnostic tool.
I developed game-based memory, concentration, and impulse-control tasks, then used gameplay logs to explore patterns associated with cognitive performance while keeping the study’s limits explicit.
- 01 · QuestionCan game-based tasks capture meaningful cognitive-performance patterns?
- 02 · InterventionDesign memory, concentration, and impulse-control activities in PyGame.
- 03 · StudyRun a seven-week test/control evaluation within the scope of the experimental system.
- 04 · ModelUse a CNN as an exploratory model for patterns in gameplay logs.
- 05 · InterpretationDocument methods, observed changes, and limitations without treating the system as a clinical diagnosis.
The research documents its methods, observed task-performance changes, and limitations without presenting the system as a clinical diagnosis.
7 weekstest/control study
4gameplay tasks
CNNexploratory model